Eve online factional warfare2/25/2023 ![]() ![]() Generally for interceptors and other frigates to avoid aggression and jump after the target.įorce him through = One person should point the target and force the target to jump through the gate. Points hot = Prepare to point target (overheat) 1 = Alternatively the pilot that stays one jump behind.įleet Tackler = Properly fitted Ares or Stilleto. +1= The pilot that stays one jump ahead of the fleet for scouting purposes. Minnies = The Minmatar are great allies and they never turn down a good fightĮyes = A pilot with visual confirmation of a fleet's identity, composition, destination. Direct all pew pew and local smack talking towards these guys A cyno is lit and the titan bridges the sub cap fleet over long distances. Soft cyno = expendable cheap ship that lights cynos, pretty much its only purpose.īridge = Titan bridge. Hard cyno = a ship with hopefully a strong tank that can keep a cyno 'lit' while under fire HACs = Heavy Assault Cruisers (Also AHACs for the armor variety)Ĭyno = cynosural field, allows capitals to jump into its location and enables titan bridging (warp out)Ĭap = capital ships, mostly used in plural (carriers and dreads mostly) Not a particular person or organization but rather all of factional warfare and it's mechanics. The Slightly Updated List of Militia Jargon:įW = Us and them. ![]() (Bonus points when you paste that in local after a particularly good fight with the squids.) It’s important to capture a few complexes past the 100% mark before you attack the infrastructure hub.Īfter destroying the infrastructure hub, the system flips sides and the victory points reset to 0.▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░ Better dead than squid. Infrastructure HubĪt 100% contested, the infrastructure hub becomes vulnerable. Larger complexes count more, therefore they are extremely important to pushing systems. The higher the advantage, the more victory points you earn per capture. This is displayed by the ‘contested’ percentage in the system status. When you capture a complex, you earn victory points for the system. ADV around 10% more.Īs you can see from the table above, faction warfare can be extremely lucrative. NVY-1 complexes yield ~20% less loyalty points. The typical low effort conversion rate is 1000 ISK/LP, but this figure can be much higher. These loyalty points can be converted to items which are sold on the market. When capturing a complex, you obtain loyalty points. There are variants of the ‘Outpost’ name- you may see something like a Novice Facility. The most balancing factor of faction warfare is that complexes only allow certain types of ships. FACTION WARFARE COMPLEXESīelow is a table of the faction warfare complexes, and the ship class they can be captured by. After the bar reaches 100%, we can siege the system. We can offensively capture complexes in these systems, leading to higher loyalty point gains and adding victory points to the system (0.7% per complex). Systems controlled by the Amarr and Caldari are offensive Minmatar systems. The first step to understanding faction warfare is understanding the map. Furthermore, pilots gain loyalty points for every complex that they capture- an excellent income source. By capturing complexes, we are eventually able to siege systems- bringing them under our control. The Minmatar Republic (and our allies the Gallente Federation) is in a constant struggle against Amarr Empire (and the Caldari State). ![]() To capture a complex, we need an understanding of basic ships and the faction warfare map. This gains us more territory, and increases our benefits from participating in faction warfare. By capturing complexes, pilots gain loyalty points and contribute to the capture of systems for the Minmatar Republic. Faction warfare complexes are key elements of Minmatar territory control. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |